STARGATE
stargate SG-1
SG1-02 Sacrifice Moon
SG1-03 A Matter of Honor
SG1-08 Alliances
SG1-06 Siren Song
SG1-03 A Matter of Honor
SG1-07 Survival of the Fittest
SG1-09 Roswell
STARGATE SG1-15 - The Power Behind the Throne
SG1-16 Four Dragons
SG1-17 Sunrise
City of the Gods
 
     
STARGATE SG1
SG1-1 Trial by Fire
SG1-1 Trial by Fire
Trial by Fire, the first Stargate SG-1 novel from Fandemonium Books,
follows the team as they embark on a mission to Tyros, an ancient society
teetering on the brink of war. A pious people, the Tyreans are devoted to
the Canaanite deity, Meleq. When their spiritual leader is savagely
murdered during a mission of peace, they beg SG-1 for help against their
sworn enemies, the Phrygians.
SG1-02 Sacrifice Moon
SG1-02 Sacrifice Moon
The Goddess hunts... Just four days after Major Kawalsky’s death, Colonel
Jack O’Neill leads the newly commissioned SG-1 on their first mission
through the Stargate. Their destination is Chalcis, a peaceful society at the
heart of the Helos Confederacy of planets. But Chalcis harbors a dark
secret, one that pitches SG-1 into a world of bloody chaos, betrayal and
madness.
SG1-03 A Matter of Honor
SG1-03 A Matter of Honor
Five years after Major Henry Boyd and his team, SG-10, were trapped on
the edge of a black hole, Colonel Jack O’Neill discovers a device that could
bring them home. But it’s owned by the Kinahhi, an advanced and
paranoid people, besieged by a ruthless foe. Unwilling to share the
technology, the Kinahhi are pursuing their own agenda in the negotiations
with Earth’s diplomatic delegation.
   
SG1-03 A Matter of Honor
SG1-05 The Cost of Honor
No one gets left behind... Following on from the success of their first
mission to recover ancient anti-gravity technology, SG-1 set off to rescue
Major Henry Boyd and the rest of SG-10 from the edge of a black hole. But
the rescue attempt has unforeseen ramifications which force them to
confront a monstrous secret on the homeworld of the Kinahhi.
SG1-06 Siren Song
SG1-06 Siren Song
By Holly Scott & Jamie Duncan The enemy within… Bounty-hunter Aris
Boch once more has his sights on SG-1. But this time Boch isn’t interested
in trading them for cash. He needs the unique talents of Dr. Daniel Jackson
– and he’ll do anything to get them.
SG1-07 Survival of the Fittest
SG1-07 Survival of the Fittest
An eye for an eye… Colonel Frank Simmons has never been a friend to
SG-1. Working for the shadowy government organization, the NID, he has
hatched a horrifying plan to create an army as devastatingly effective as
that of any Goa’uld.
SG1-08 Alliances
SG1-08 Alliances
When Jacob Carter asks General Hammond for SG-1's participation in a
mission for the Tok'ra, it seems like the answer to O'Neill's dilemma. The
secretive Tok'ra are running out of hosts, and Jacob believes he's found
the answer-but it means O'Neill and his team must risk their lives
infiltrating a Goa'uld slave breeding farm to recruit humans willing to join
the Tok'ra.
SG1-09 Roswell
SG1-09 Roswell
A stitch in time… When a Stargate malfunction throws Colonel Cameron
Mitchell, Dr. Daniel Jackson, Colonel Sam Carter and Teal’c back in time,
they only have minutes to live. But their rescue, by an unlikely duo —
General Jack O’Neill and Vala Mal Doran — is only the beginning of their
problems. Ordered to rescue an Asgard also marooned in 1947, SG-1
find themselves at the mercy of history.
SG1-10 Relativity
SG1-10 Relativity
Future Imperfect... When SG-1 encounter the Pack - a nomadic
space-faring people who have fled Goa'uld domination for generations - it
seems as though a trade of technologies will benefit both sides. But
someone is determined to derail the deal. With the SGC under attack, and
Vice President Kinsey breathing down their necks, it's up to Colonel Jack
O'Neill and his team to uncover the saboteur and save the fledgling
alliance.
SG1-11 The Barque of Heaven
SG1-11 The Barque of Heaven
Through the underworld… Millennia ago, at the height of his power, the
System Lord Ra decreed that any Goa’uld wishing to serve him must
endure a great trial.Victory meant power and prestige, defeat brought
banishment and death. On a routine expedition to an abandoned Goa’uld
world, SG-1 inadvertently initiate Ra’s ancient trial – and once begun, the
trial cannot be halted.
   
SG1-13 Hydra
SG1-13 Hydra
The faces of evil Rumours and accusations are reaching Stargate
Command, and nothing is making sense. When SG-1 is met with fear and
loathing on a peaceful world, and Master Bra’tac lays allegations of war
crimes at their feet, they know they must investigate. But the investigation
leads the team into a deadly assault and it’s only when a second Daniel
Jackson stumbles through the Stargate,
SG1-14 Valhalla
SG1-14 Valhalla
Fields of dreams Upon the legendary fields of Valhalla, the spirits of Viking
warriors do eternal battle in service to their god, Odin. By night they feast
and toast the fallen, but at dawn the dead are restored to fight until the
end of times. When SG-1 find themselves trapped in this endless
battle,prisoners of Odin, they must discover the strange truth about
Valhalla before it is too late -
STARGATE SG1-15 - The Power Behind the Throne
SG1-15 - The Power Behind the Throne
SG-1 are asked by the Tok'ra to rescue a creature known as Mujina.
Mujina is devoid of face or form and draws its substance from the needs
of those around it. The creature is an archetype - a hero for all, a villain
for all, depending upon whose influence it falls under. And the Goa'uld
Apophis, understanding the potential for havoc Mujina offers, has set his
heart on possessing the creature.
SG1-16 Four Dragons
SG1-16 Four Dragons
Daniel Jackson returns from his time among the ascended Ancients, he
volunteers to join an archaeological survey of Chinese ruins on P3Y-702.
But after accidentally activating a Goa'uld transport ring, Daniel finds
himself the prisoner of the Goa'uld Lord Yu. Jack O'Neill vows to go to any
lengths to get him back - even if it means taking matters into his own
hands.
SG1-17 Sunrise
SG1-17 Sunrise
After the events of season 4 episode, Beneath the Surface, SG-1 find
themselves on a lifeless world. They discover long-dead bodies frozen in
the snow and a clue to a device promising protection from the Goa'uld
forever. They go in search of the Shield of the Gods, but all is not as it
seems and SG-1 find themselves entangled with a people facing
annihilation on a drowning world.
SG1-18 Transitions
SG1-18 Transitions
After her mother’s death, Cassie Fraiser is moving on. So she thinks. But
there are dangerous forces at work and she soon finds herself caught up
in a situation far beyond her control. It’s a good thing Colonel Carter was
keeping an eye on her. But while Carter rallies SG-1 to Cassie’s aid,
events on Atlantis are going from bad to worse. Facing a deadly plague
and a computer virus that’s shutting down the city,
City of the Gods
City of the Gods
When a Crystal Skull is discovered beneath the pyramid of the Sun in
Mexico, it ignites a cataclysmic chain of events that maroons SG-1 on a
dying world. Xalótcan is a brutal society, steeped in death and sacrifice,
where the bloody gods of the Aztecs demand tribute from a fearful and
superstitious population. But that’s the least of Colonel Jack O’Neill’s
problems.
 
STARGATE ATLANTIS SGA
SGA-01 Rising
SGA-01 Rising
Atlantis will rise again… Following the discovery of an Ancient outpost
buried deep in the Antarctic ice sheet, Stargate Command sends a new
team of explorers through the Stargate to the distant Pegasus galaxy.
Emerging in an abandoned Ancient city, the team quickly confirms that
they have found the Lost City of Atlantis.
   
SGA-03 The Chosen
SGA-03 The Chosen
With Ancient technology scattered across the Pegasus galaxy, the Atlantis
team is not surprised to find it in use on a world once defended by Dalera,
an Ancient who was cast out of her society for falling in love with a human.
But in the millennia since Dalera’s departure much has changed. Her strict
rules have been broken, leaving her people open to Wraith attack.
SGA-04 Halcyon
SGA-04 Halcyon
In their ongoing quest for new allies, Atlantis's flagship team travel to
Halcyon, a grim industrial world where the Wraith are no longer feared —
they are hunted. Horrified by the brutality of Halcyon's warlike people,
Lieutenant Colonel John Sheppard soon becomes caught in the political
machinations of Halcyon's aristocracy.
   
SGA-05 Exogenesis
SGA-05 Exogenesis
The eye of the beholder… When Dr. Carson Beckett disturbs the rest of
two longdead Ancients, he unleashes devastating consequences of global
proportions. With the very existence of Lantea at risk, Colonel John
Sheppard leads his team on a desperate search for the long lost Ancient
device that could save Atlantis. While Teyla Emmagan and Dr. Elizabeth
Weir battle the ecological meltdown consuming their world,
   
SGA-07 Casualties of War
SGA-07 Casualties of War
Burden of command… It’s a dark time for Atlantis. Following the first
Asuran clashes, Colonel Sheppard is buckling under the strain of
command. When his team discovers Ancient technology which can defeat
the Asuran menace, he is determined that Atlantis must possess it — at all
costs.
   
SGA-09 Mirror Mirror
SGA-09 Mirror Mirror
Too good to be true… When an Ancient prodigy gives the Atlantis
expedition Charybdis — a device capable of eliminating the Wraith — it’s
an offer they can’t refuse. But the experiment fails disastrously, threatening
to unravel the fabric of the Pegasus Galaxy — and the entire universe
beyond.
SGA-10 Nightfall
SGA-10 Nightfall
The rock of Aegis… Deception and lies abound on the peaceful planet of
Heruun, protected from the Wraith for generations by their mysterious
guardian — the Aegis. But with the planet falling victim to an incurable
wasting sickness, and two of Colonel Sheppard’s team going missing, the
secrets of the Aegis must be revealed.
SGA-11 Angelus
SGA-11 Angelus
Fear to tread… With their core directive restored, the Asurans have begun
to attack the Wraith on multiple fronts. Under the command of Colonel Ellis,
the Apollo is dispatched to observe the battlefront, but Ellis’s orders not to
intervene are quickly breached when an Ancient ship drops out of
hyperspace.
SGA-12 Dead End
SGA-12 Dead End
Trapped on a planet being consumed by a runaway ice age, Colonel
Sheppard and his team discover a people long disregarded by the
Ancients. With the Stargate inoperable and their Puddle Jumper damaged,
there is no way for Sheppard’s team to escape the killing cold. Death
seems inevitable until they are rescued by the Forgotten, a people
abandoned by those who once protected them.
SGA-13 Hunt and Run
SGA-13 Hunt and Run
When the Atlantis team trigger a trap that leaves them stranded on a
hostile world, only Ronon's past can save them - if it doesn't kill them first.
We return to Ronon's earliest days as a Runner and meet the charismatic
leader who transformed him into a hunter of Wraith. Unless Ronon can out
hunt the hunters, Colonel Sheppard's team will fall victim to the vengeance
of the V'rdai.
SGA-14 Death Game
SGA-14 Death Game
Colonel John Sheppard wakes up on an alien world in the wreckage of a
Puddle Jumper and can't remember how he got there. He discovers his
team is scattered across a tropical archipelago. Prisoners of the local
population, Sheppard and Teyla are taken as tribute to the planet's Wraith
overlord, while McKay, Ronon, and Zelenka mount a rescue...
SGA-15 - Brimstone
SGA-15 - Brimstone
The Stargate Atlantis team discover a city on a moon about to plunge into
its own sun. The city turns out to be inhabited by descendants of the
Ancients who have fallen into decadence and debauchery. Faced with a
dissolute society disinterested in their own fate and unable to escape, the
team must fight their way free before being plunged into a fiery death.
STARGATE - SGA #16 - Homecoming - Book One of the Legacy Series
SGA-16 - Homecoming
The first of a six book series set after the end of Stargate Atlantis's final
season, Homecoming sees Atlantis return to the Pegasus Galaxy. But the
situation in Pegasus has changed. The Wraith are on the verge of
unification under the new and powerful Queen Death. She stages a daring
raid with one goal: the capture of the only man able to give their ships
hyperdrive and lead them to Earth -- Dr.
SGA-17 The Lost - Book Two of the Legacy Series
SGA-17 The Lost
Reeling from the terrible events of Homecoming: Stargate Atlantis, the
team are doing whatever it takes to find their lost crew - even if it means
turning to their enemies for help. While Teyla and Ronon seek information
from the Genii, Colonel Sheppard reopens tense negotiations with the
Wraith, Todd, struggling to ensure that he remains Todd's ally and not his
hostage. Book 2: the Legacy Series
SGA-18 Allegiance
SGA-18 Allegiance
Enemies and friends Reeling from the shocking discovery of Rodney
McKay’s fate, Colonel Sheppard and his team retreat to Atlantis to
regroup. With Rodney not only in the hands of the Wraith, but apparently
working for them, Atlantis faces a new danger — their own man, turned
against them.
 
SGA-01 Rising
SGA-03 The Chosen
SGA-04 Halcyon
SGA-05 Exogenesis
SGA-07 Casualties of War
SGA-09 Mirror Mirror
SGA-10 Nightfall
SGA-11 Angelus
SGA-12 Dead End
SGA-13 Hunt and Run
SGA-14 Death Game
SGA-15 - Brimstone
STARGATE - SGA #16 - Homecoming - Book One of the Legacy Series
SGA-17 The Lost - Book Two of the Legacy Series
SGA-18 Allegiance