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Atlantis will rise again… Following the discovery of an Ancient outpost buried deep in the Antarctic ice sheet, Stargate Command sends a new team of explorers through the Stargate to the distant Pegasus galaxy. Emerging in an abandoned Ancient city, the team quickly confirms that they have found the Lost City of Atlantis.
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With Ancient technology scattered across the Pegasus galaxy, the Atlantis team is not surprised to find it in use on a world once defended by Dalera, an Ancient who was cast out of her society for falling in love with a human. But in the millennia since Dalera’s departure much has changed. Her strict rules have been broken, leaving her people open to Wraith attack.
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In their ongoing quest for new allies, Atlantis's flagship team travel to Halcyon, a grim industrial world where the Wraith are no longer feared — they are hunted. Horrified by the brutality of Halcyon's warlike people, Lieutenant Colonel John Sheppard soon becomes caught in the political machinations of Halcyon's aristocracy.
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The eye of the beholder… When Dr. Carson Beckett disturbs the rest of two longdead Ancients, he unleashes devastating consequences of global proportions. With the very existence of Lantea at risk, Colonel John Sheppard leads his team on a desperate search for the long lost Ancient device that could save Atlantis. While Teyla Emmagan and Dr. Elizabeth Weir battle the ecological meltdown consuming their world,
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Burden of command… It’s a dark time for Atlantis. Following the first Asuran clashes, Colonel Sheppard is buckling under the strain of command. When his team discovers Ancient technology which can defeat the Asuran menace, he is determined that Atlantis must possess it — at all costs.
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Too good to be true… When an Ancient prodigy gives the Atlantis expedition Charybdis — a device capable of eliminating the Wraith — it’s an offer they can’t refuse. But the experiment fails disastrously, threatening to unravel the fabric of the Pegasus Galaxy — and the entire universe beyond.
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The rock of Aegis… Deception and lies abound on the peaceful planet of Heruun, protected from the Wraith for generations by their mysterious guardian — the Aegis. But with the planet falling victim to an incurable wasting sickness, and two of Colonel Sheppard’s team going missing, the secrets of the Aegis must be revealed.
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Fear to tread… With their core directive restored, the Asurans have begun to attack the Wraith on multiple fronts. Under the command of Colonel Ellis, the Apollo is dispatched to observe the battlefront, but Ellis’s orders not to intervene are quickly breached when an Ancient ship drops out of hyperspace.
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Trapped on a planet being consumed by a runaway ice age, Colonel Sheppard and his team discover a people long disregarded by the Ancients. With the Stargate inoperable and their Puddle Jumper damaged, there is no way for Sheppard’s team to escape the killing cold. Death seems inevitable until they are rescued by the Forgotten, a people abandoned by those who once protected them.
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When the Atlantis team trigger a trap that leaves them stranded on a hostile world, only Ronon's past can save them - if it doesn't kill them first. We return to Ronon's earliest days as a Runner and meet the charismatic leader who transformed him into a hunter of Wraith. Unless Ronon can out hunt the hunters, Colonel Sheppard's team will fall victim to the vengeance of the V'rdai.
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Colonel John Sheppard wakes up on an alien world in the wreckage of a Puddle Jumper and can't remember how he got there. He discovers his team is scattered across a tropical archipelago. Prisoners of the local population, Sheppard and Teyla are taken as tribute to the planet's Wraith overlord, while McKay, Ronon, and Zelenka mount a rescue...
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The Stargate Atlantis team discover a city on a moon about to plunge into its own sun. The city turns out to be inhabited by descendants of the Ancients who have fallen into decadence and debauchery. Faced with a dissolute society disinterested in their own fate and unable to escape, the team must fight their way free before being plunged into a fiery death.
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The first of a six book series set after the end of Stargate Atlantis's final season, Homecoming sees Atlantis return to the Pegasus Galaxy. But the situation in Pegasus has changed. The Wraith are on the verge of unification under the new and powerful Queen Death. She stages a daring raid with one goal: the capture of the only man able to give their ships hyperdrive and lead them to Earth -- Dr.
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Reeling from the terrible events of Homecoming: Stargate Atlantis, the team are doing whatever it takes to find their lost crew - even if it means turning to their enemies for help. While Teyla and Ronon seek information from the Genii, Colonel Sheppard reopens tense negotiations with the Wraith, Todd, struggling to ensure that he remains Todd's ally and not his hostage. Book 2: the Legacy Series
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Enemies and friends Reeling from the shocking discovery of Rodney McKay’s fate, Colonel Sheppard and his team retreat to Atlantis to regroup. With Rodney not only in the hands of the Wraith, but apparently working for them, Atlantis faces a new danger — their own man, turned against them.
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